Hello,
I want to create a timer so that the quickfeather board wake ups every 10 minutes , performs audio recognition and goes back to sleep again.
How do I achieve that in the qf_ssi_ai_app Project?
Please Help !
Implementing period sleep and wake up in qf_ssi_ai_app Project
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tom1012001
- Posts: 1
- Joined: Fri Jun 07, 2024 7:33 am
My recommendation would be to start by researching the specific capabilities of the QuickFeather board and the available power management and audio processing features. Then, plan out the overall architecture and workflow for your desired functionality, breaking it down into smaller, manageable tasks. Finally, implement and test the solution step-by-step within the qf_ssi_ai_app project. slope game
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terallytension
- Posts: 1
- Joined: Thu Aug 01, 2024 8:53 am
To achieve a 10-minute wake-up timer for audio recognition on the QuickFeather board in the `qf_ssi_ai_app` project:
1. **Configure Timer**: Set up a hardware timer togeometry dash trigger every 10 minutes.
```c
void timer_callback(void) { wake_flag = 1; }
void setup_timer(void) {
hal_timer_start(600000); // 600000 ms = 10 minutes
hal_timer_set_callback(timer_callback);
}
```
2. **Wake and Sleep Logic**: Implement the main loop to handle waking up, performing audio recognition, and sleeping.
```c
volatile uint8_t wake_flag = 0;
void main_loop(void) {
while (1) {
if (wake_flag) {
perform_audio_recognition();
wake_flag = 0;
go_to_sleep();
}
}
}
void go_to_sleep(void) { hal_power_sleep(); }
```
3. **Modify Project**: Integrate the timer and sleep logic.
```c
int main(void) {
system_init();
setup_timer();
main_loop();
return 0;
}
```
Ensure proper initialization and power management for correct low-power operation.
1. **Configure Timer**: Set up a hardware timer togeometry dash trigger every 10 minutes.
```c
void timer_callback(void) { wake_flag = 1; }
void setup_timer(void) {
hal_timer_start(600000); // 600000 ms = 10 minutes
hal_timer_set_callback(timer_callback);
}
```
2. **Wake and Sleep Logic**: Implement the main loop to handle waking up, performing audio recognition, and sleeping.
```c
volatile uint8_t wake_flag = 0;
void main_loop(void) {
while (1) {
if (wake_flag) {
perform_audio_recognition();
wake_flag = 0;
go_to_sleep();
}
}
}
void go_to_sleep(void) { hal_power_sleep(); }
```
3. **Modify Project**: Integrate the timer and sleep logic.
```c
int main(void) {
system_init();
setup_timer();
main_loop();
return 0;
}
```
Ensure proper initialization and power management for correct low-power operation.
You can use a low-power timer or RTC to wake the QuickFeather board every 10 minutes. Implement a timer interrupt to trigger the wake-up, perform audio recognition, and then put the board back to sleep. Check the QuickFeather docs for relevant APIs.
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scullboots
- Posts: 2
- Joined: Wed Nov 20, 2024 9:02 am
Some fan-made maps are so well-designed they look like official releases.
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harleyoves
- Posts: 1
- Joined: Sat Dec 20, 2025 2:03 am
Hey there! Building a timer for that sounds interesting. Think of it like setting up the perfect track in Snow Rider - you need precise timing to nail those jumps. In the qf_ssi_ai_app project, you'll likely need to dive into the low-power modes and use a real-time clock to trigger the wake-up for your audio recognition. Good luck figuring out the optimal configuration!
Hey everyone,
I'm diving into a project where the Quickfeather board needs to wake up every 10 minutes for audio recognition, then snooze again. Think of it like a character in Snow Rider, constantly getting a speed boost! I'm working with the qf_ssi_ai_app project and struggling to implement this timer. Any tips or code snippets on how to achieve this wake-sleep cycle? Help is much appreciated!
I'm diving into a project where the Quickfeather board needs to wake up every 10 minutes for audio recognition, then snooze again. Think of it like a character in Snow Rider, constantly getting a speed boost! I'm working with the qf_ssi_ai_app project and struggling to implement this timer. Any tips or code snippets on how to achieve this wake-sleep cycle? Help is much appreciated!